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Tuesday, 6 March 2012

Something extra (a brief review of Heroes of the Elemental Chaos)

I recently got my copy of Heroes of The Elemental Chaos and I thought I'd give a very very brief opinion on the 2 new classes introduced in the book.

Firstly I will briefly mention the new options for Druids, Monks and Warlocks. all in all a few nice things the new Sentinel build is a nice touch having one focusing on a Druid that focuses on waste lands such as deserts can be pretty good if you were doing a dark sun setting or one that focuses on deserts in general the new option for the core druid I just shrug my shoulders new option that's all really for me. the new Monk stuff kind of cool and new build options allow for some new ideas like a Monk with high charisma  interesting idea I spose, Warlock Elemental pact interesting if you like elemental themed warlock over fey or other sources of power.

Now to talk about the new classes, first the Elementalist Sorcerer, In my opinion a nice edition to 4e (shame it comes in the Twilight of 4e's lifespan and not earlier. as an essentials class it's pretty good very simple and can do a lot of damage the fire Elementalist just in general seems to be the best for damage but obviously is limited to fire attacks so against fir enemies they are kinda screwed for damage they also eventually get a unique move option but fire gets probably the best with an at-will teleportation speed wheres as air focused ones get fly speed (which is handy but still provokes opportunity attacks.Waters swim speed can be useful as for   Earth's burrow speed just... too bad you don't get this bonus till level 23 by which point most epic destinies do far more interesting shit but all in at least it seems fun to play.

The Sha'ir Wizard, oh where do I begin, oh yeah easy zzz. seriously this class just looks so boring less spells then any other wizard type and a mildly better (well more combat orientated) familiar over the witches options special power to separate them from the others... you can change a daily power or utility once a day from any other power of the same level. so a bit better version of the wizards spell book a problem is well it's any spell form any of the published books there are at-least 6 or 7 books with wizards spells so if you use this power you will be flicking through books a lot if you want to choose a new spell more fitting to you (if you have the online character builder then it's not as much of a big deal but still) so probably half the time you will not use this feature meaning you have a mediocre wizard with a meh familiar. stick with the mage or core wizard (or the Bladesinger they're awesome) or even the witch if you are so inclined.

that's my general thoughts on the classes I like heroes of the Feywild stuff more but maybe it's just the stuff that was added in it was more to my kind of thing (I gotta admit I like the Bard and Barbarian options in that book) this was a ramble about D&D 4e, this is Owler signing off for now.

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