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Wednesday, 11 April 2012

Something Real Horrorshow...

I would like to apologise very much that this has taken me so long and that the blog hasn't been updated in a while. Some real life stuff has intervened but we are doing our best and we love every one of you who have visited this page. So, here we go

This is the story of a pathfinder campaign I ran  nearly a year ago at university. The aim of the game was simple. A dungeon crawl though the villain's castle that was greatly inspired by the Castlevania series. There was a small village at the base of the castle that the party could go to rest up and restock and so on. The interior of the castle was full of portals that lead to other locations that couldn't possibly exist within a castle (You know, a dwarven stronghold, a crypt full of undead, a jungle with lots of exotic creatures and so on). It was nothing amazing, but it did the job quite well. When I was gathering players for the game I made it clear that the game, 1) was an old school dungeon crawl, 2)  would have very few roleplaying opportunities (only with eachother and a small handful of NPCs) 3)would have a LOT of combat, traps and puzzles, in fact that would be pretty much the entire game, and finally 4) would be about a group of people just having a laugh and a fun evening.

    Now I'm aware that this type of game isn't for everyone. That is why I made sure that people knew what they were signing up for. I expected a LOT of optimisation and a party that was almost impossible to kill. This is what I got;

1. A paladin who was rather dense but nails in combat.
2. A dis-arming fighter that was also nails in combat.
3. A sorceror that had a bunch of damaging spells and a few decent utility spells
4.A cleric that chose two domains which were largely similar who prepared mostly cure spells even though she could spontaneously cast them.
5. A barbarian that dissappeared after the first game.
6. A rogue who only spoke in halfling, used a double ended sword without the exotic weapon prof. feat, no ranged weapon and was very against teamwork. In a dungeon crawl.
7. A bard, who you shall know more about later.

Now you may look at that list and say, 'Hey, Alifornication, that seems like a solid group, why are you bitching about them when some of us don't even have a group at all.' Well fuck you if you are the type of person who would suffer someone trying to shit up your game just so you can play. Man up and tell them to fuck off.

With my inner /b/tard silenced, we can continue. I was asked a few questions during char.gen. that made me cringe.

Them - "Hey can I change my deity's favoured weapon?"
Me - "Why?"
Them - "Because it doesn't fit with my character idea"

Now, any other game, I would have let them do it. But in this, I didnt care about super special snowflakes, I didnt care about tragic backstories or anything. I wanted their crunch so they could kick down doors, kill everything that isn't them and take everything. So I said,

Me - "No, you will have your scimitar and like it."
Them - "Man, you are making it difficult for me to want to play this.
Me - "How? Because I won't give you everything you want? If I give you this, I have to do something for everyone. Now please, stop trying to make a snowflake made of gold."

Another question.

T - "Should I take the weapon prof. feat for a double ended sword first or take two weapon fighting."
M - "Weapon prof. feat will let you use it as a two handed weapon with no penalty."
T - "Uh, yeah ok. I'm gonna take two weapon fighting"

I just shook my head. This came from a guy who had been playing d&d most of his life and was apparently a 'munchkin'. This guy was the rogue. He spent all his gold on a weapon he couldn't hit anything with and some lockpicks, thus no ranged weapon.

And the bard? Well, you will have to wait for next time.

Any comments? Is this boring you already? Am I a crappy writer with a crappy output rate or just crap in general? Let me know, down below.

Till then, peace be the journey.

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